Writing Responsibly

Writing Responsibly Welcome to the words of a 21 year old woman who likes to write stuff.

This blog occasionally ventures into the NSFW range. Proceed with caution.

Posts tagged ref

Reblogged from yourarianagrandecritic

yourarianagrandecritic:

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Gun Terms for Writers

Reblogged from versailles-fairytale

jamessblond:

As someone who writes fics with action sequences and the use of guns, I thought maybe it would be helpful to pass some things on. Even though I’ve done lots of research and talked with family members (I live in WI which is a big hunting state and we have lots of guns), I still catch myself making mistakes with specific terms and their usage. Reading more James Bond fics lately, I catch others making mistakes also. So here is a little guide to help writers. 

  • A ‘clip’ is something that stores multiple rounds of ammunition. It is not what you would insert into a handgun to load it. Clips make loading into a magazine easier because they simply store the rounds. It helps with organization. 
  • A magazine is what feeds the ammunition into the barrel. Magazines vary in capacity. They, unlike clips, are spring-loaded, which helps the ammunition move in the gun. So, when you want a character to reload, they would use a pre-loaded magazine, NOT a clip. 
  • A silencer is really a suppressor. ‘Silencer’ is a word that’s used in media to refer to a suppressor that doesn’t exist in real life. Guns that are suppressed will still be loud and have a sound. This is because compressed air will still leak out of the end of the barrel, you can’t silence a bullet moving extremely fast through the air, and you can’t silence the mechanical parts on a gun. There will be a noise, but it just won’t be as loud or more importantly, alert people in a nearby area that a gun was just fired. SO suppressor is a much more accurate term technically speaking. 
  • There are different kinds of suppressors. One important kind suppresses the muzzle flash. It’s likely a sniper would use this more than they would want to use a sound suppressor, as the muzzle flash more easily enables you to be spotted when you don’t want to be. These are simply referred to as flash suppressors. 
  • After a handgun runs out of ammunition, the slide will lock back into place and you will know that it is out. There is no ‘click’ signifying an empty weapon that is so dramatized in movies and tv. A more likely scenario that would prevent a gun from firing would be a jam. Or programming the gun to recognize certain palm prints. 
  • A great place for writers, in particular fanfic writers, who want information on guns is imfdb. You can find out what guns are used in movies and shows, and what guns characters use. You can also just search for guns. 
  • If you want to get really specific, check out YouTube. There are users who will post reviews of guns on there, which can be really helpful if you want to see how a particular gun looks or how to shoot it. 

So yeah! Here are just a few basic tips if you want to write a fic where a character uses guns. 

(Source: jimkirksass)

How to Develop your Critical Eye

Reblogged from fuckyeahcharacterdevelopment

writingbox:

As everyone knows, we are all our own worst critic. A lot of writers suffer with a lack of confidence in their work and their abilities, and you need to learn to step back and look at it critically, but fairly.

There are three main things that will help you to develop your critical eye: Experience, Maturity and Advice.

EXPERIENCE: As a writer, reading widely is one of the most important things you can do. Read books from every genre, every style, every decade. Write everything you can. Write poetry, prose, songs, plays, journalism, recipes and shopping lists. Write odes to your pets, write personal ads, write your own obituary. And don’t forget to live. Go out and get drunk, fall in love, fall out of love (that’s most important), do something unexpected, get in debt, buy new jewellery, eat chocolate. All of this will fuel your writing

MATURITY: You need to let your critical eye develop, just as you need to let your writing develop. Everyone’s writing matures, and not necessarily at the same time as our bodies or minds. Just grow.

ADVICE: Seek advice from everyone and everywhere. Along with the above two points, you will learn what advice to accept and what advice to ignore. But, always accept it gracefully at the time; people only mean well (unless they’re jealous, but you’ll need to work that out for yourself. Life experience, see?)

Similarities in Book Ideas

Reblogged from writeworld

writeworld:

Anonymous asked: I have a story that I was happily working on until a friend pointed me to this thing called ‘The Host.’ I never heard from it (probably because it’s by S. Meyer) but I read a couple of summaries and… Well it’s quite similiar to my idea. The story isn’t the same, but the concept of host bodies and the human retaining control over the body and two minds sharing one host and… Yeah. I’m really discouraged, but also worried. Should I even continue with this story? Thank you in advance. :)

Write your story anyway. There are plenty of stories out there (the popular one to compare right now is The Hunger Games and Battle Royale) that share similar themes, character types, and other ideas. These similar ideas may actually be tropes, or conventions in writing that most authors are completely unconscious of using.

Don’t believe me? Check out all the tropes listed for just The Host on TVTropes.com. The big ones that apply to you may be Body and Host, Sharing a Body, and Puppeteer Parasites. If you spend enough time on TVTropes, you’ll realize that you’ve never had a single original idea in your life. It’s depressing and liberating at the same time.

Don’t worry about what Stephanie Meyer or anyone else is writing or has written. Worry about what you’re writing. Since you’re not Stephanie Meyer and your story isn’t The Host fan fiction, there will certainly be enough differences between your story and Meyer’s to set it apart as its own body of work.

Seriously, try not to be discouraged. We trust that your story will stand up on its own against any other book, not just The Host.

For more on similarities in book ideas, check out these links:

Below are some very useful additional comments made on this post by keyboardsmashwriters. With their permission, we have added their comments to our post:

Great advice, of course — it’s not about what you’re writing, it’s about how you’re writing it. If you look hard enough, you will find all of the elements from your story already in novels presently sitting on bookshelves.

But what you have to do is use these elements in a way that is new and unusual. After the influx of dystopian novels such as “The Hunger Games”, as an example, literary agents became inundated with dystopian submissions, and consequently sick of them.

BUT. If you have a dystopian that’s unlike any other dystopian, if it’s a strong book with an original premise and a fantastic combination of elements, then it doesn’t matter if it’s a dystopian or fantasy or paranormal romance. A good book is a good book, and what literary agents are looking for is something that will sell.

Write your book, this is what should always come first. After, have people read your book. Make changes to your book and perfect it until it sparkles. Then see if the publishing world is interested.

Remember that no one can tell your story like you can.

Thank you for your question!

Character Names: Starting from Scratch

Reblogged from writeworld

writeworld:

So, this is an article specific to naming original characters in Harry Potter fan fiction, but some of you may find it useful. It’s an interesting method, to say the least.

hpffhelp:

If you’re starting from scratch and have nothing for an original character name in mind so far, try this exercise out:

  • Think of your three favorite characters that have known middle names (or, alternatively, you can repeat their first name or surname twice, like Narcissa Narcissa Malfoy). Let’s say, for now, that they are the following:
    • Harry James Potter
    • Draco Lucius Malfoy
    • Ronald Bilius Weasley
  • Alrighty, let’s look at their initials only. We’re going to use these three sets of initials to come up with a full name:
    • H. J. P.
    • D. L. M.
    • R. B. W.
  • We have lots of letters to work with now! You can choose across, down, backwards, or diagonally. Choose three sets for the present. Mine are:
    • H. L. W.
    • M. D. L.
    • R. B. H.
  • Now, choose one common name (or, alternatively, choose a name with a special meaning from a site like this one) for the first or middle name of each set, like so:
    • H. Logan W.
    • Mary D. L.
    • Roy B. H.
  • Got it? Next, go to a site for common British surnames, like this one, and choose three surnames. Go do that now. I’ll wait. In the meantime, mine are:
    • H. Logan Watts
    • Mary D. Lawrence
    • Roy B. Hawker
  • Cool. We’re getting there. Now, go check out a list of animals, colors, plants, constellations, angels, saints, demons, or minerals to fill your final initial slot. Be sure to limit yourself to a word beginning with the letter you chose (or not). I’m using a list of herbs, a list of weird color names, and a list of saints for mine:
    • Hallvard Logan Watts
    • Mary Doe Lawrence
    • Roy Barberry Hawker
  • You’re probably not going to need a middle name, so hack off one of your names and leave yourself with a first name and a surname. If this is hard, try saying different name combinations out loud, and go with whichever one sounds the best (read: coolest):
    • Hallvard Watts
    • Mary Lawrence
    • Barberry Hawker

And you’re done! Hopefully that was useful to you. Be sure to look for more articles on names and other character development-related posts on the Character Development Page!

sexreeducated:

sharp—objects:

theeraofbendingover:

dontcrosscross:

macbutt:

crumblingtower:

Pompeii Graffiti!
^
If you’ve never read these, they’re absolutely brilliant. No difference from the things you find on bathroom walls today.
A few favorites:
Weep, you girls.  My penis has given you up.  Now it penetrates men’s behinds.  Goodbye, wondrous femininity!
Restitutus says: “Restituta, take off your tunic, please, and show us your hairy privates”.
Amplicatus, I know that Icarus is buggering you.  Salvius wrote this.
If anyone sits here, let him read this first of all: if anyone wants a screw, he should look for Attice; she costs 4 sestertii.
We have wet the bed, host.  I confess we have done wrong.  If you want to know why, there was no chamber pot
The one who buggers a fire burns his penis
Let everyone one in love come and see.  I want to break Venus’ ribs with clubs and cripple the goddess’ loins.  If she can strike through my soft chest, then why can’t I smash her head with a club?
SERIOUSLY GUYS READ THEM ALL.

Reblogging my themeblog here because I love these.

“Theophilus, don’t perform oral sex on girls against the city wall like a dog” omg

oh man I reblogged this and then I actually went to the link and saw this: 
“We two dear men, friends forever, were here.  If you want to know our names, they are Gaius and Aulus.”
and now I have feelings? T_T

We covered this is my Ancient History HSC. It’s unbelievably interesting and hilarious. Everyone thinks that modern graffiti is crude, but Pompeii blows us completely out of the water. They also had a bit of a phallic obsession; murals, wall-paintings, entire rooms in their villas showed depictions of men with large penises. There was one I remember of a man holding his giant penis on a set of scales. We’re pretty conservative by comparison. 

The Graffiti of Pompeii. Wildly sexual, offensive, and brilliant.

Reblogged from holisticsexualhealth

sexreeducated:

sharp—objects:

theeraofbendingover:

dontcrosscross:

macbutt:

crumblingtower:

Pompeii Graffiti!

^

If you’ve never read these, they’re absolutely brilliant. No difference from the things you find on bathroom walls today.

A few favorites:

Weep, you girls.  My penis has given you up.  Now it penetrates men’s behinds.  Goodbye, wondrous femininity!

Restitutus says: “Restituta, take off your tunic, please, and show us your hairy privates”.

Amplicatus, I know that Icarus is buggering you.  Salvius wrote this.

If anyone sits here, let him read this first of all: if anyone wants a screw, he should look for Attice; she costs 4 sestertii.

We have wet the bed, host.  I confess we have done wrong.  If you want to know why, there was no chamber pot

The one who buggers a fire burns his penis

Let everyone one in love come and see.  I want to break Venus’ ribs with clubs and cripple the goddess’ loins.  If she can strike through my soft chest, then why can’t I smash her head with a club?

SERIOUSLY GUYS READ THEM ALL.

Reblogging my themeblog here because I love these.

“Theophilus, don’t perform oral sex on girls against the city wall like a dog” omg

oh man I reblogged this and then I actually went to the link and saw this: 

We two dear men, friends forever, were here.  If you want to know our names, they are Gaius and Aulus.”

and now I have feelings? T_T

We covered this is my Ancient History HSC. It’s unbelievably interesting and hilarious. Everyone thinks that modern graffiti is crude, but Pompeii blows us completely out of the water. They also had a bit of a phallic obsession; murals, wall-paintings, entire rooms in their villas showed depictions of men with large penises. There was one I remember of a man holding his giant penis on a set of scales. We’re pretty conservative by comparison. 

The Graffiti of Pompeii. Wildly sexual, offensive, and brilliant.

Costumes: the Wearable Dialog

Reblogged from ladlekind

dresdencodak:

I mentioned before some of my favorite character designs in the world of comics and have been meaning to tackle this subject again.  I came to realize, however, that “character design” is itself a fairly massive subject, and that it would be best to break the topic down into separate installments.  Today, true believers, we’re going to talk about outfits and costumes, which are often a pivotal part of a character’s design.

3 Essential Questions

Clothing can convey quite a bit of conscious and unconscious information to the reader, but it should never be doing 100% of the legwork.  Body language, shape and overall behavior all come into play when building a character, and the trick is to figure out what clothing can do that these other elements can’t.  To get started, it’s important to ask some basic questions about your character before jumping into costume design.

1) Costume Hierarchy


How often does this character appear?  Is it a main character or a side one? Primary characters have more complex needs than side characters, which is to say that the more information you have about your character, the more that can be conveyed in their appearance.  Additionally, the more frequent the character appears, the more versatile the design needs to be.

2) Environmental Relationship


If it’s a side character that only ever appears in one setting, for example, you need only design the outfit to fit in that environment.  If they are a main character, though, chances are you’ll need the outfit to mesh with more than one setting.  

3) The Naked Test


Is your character recognizable without any clothes on?  Body types, especially those of the main cast, should be distinctive even without the help of any outfits.  The naked form is the foundation of all character design.  Before you start dressing your body, make sure it’s a body worth dressing.

Once you’ve sufficiently answered these questions, it’s time to jump into the actual design phase!

Shape

Every character, no matter how complex, should be designed around an overal unique visual shape.  This theme should not repeat in any other character.  This shape should be readable enough that if you were to shrink all your characters into a super-simplified cartoony state, they should still be distinguishable.  Character designs follow a hierarchy: you grab the reader’s attention with the most essential information and then invite them to investigate the details.  If important elements of your design are only evident in the details, then it needs to be reworked.  If your character is not completely distinguishable in silhouette, it needs to be reworked.  Detail should always radiate from the core theme.

Kim and Vonnie stay distinct in a few ways.  

The primary difference in shape between the above two characters is one of curves versus triangles.  Vonnie is very angular, and her clothing’s angles mimic the scaffolding of an art deco building to emphasize her height and posture.  Kim’s outfit makes her look shorter, but jaunty.  There are a lot of soft curves going on there to make her seem younger and more innocent.

Action

What does your character do?  In what way would their clothing reasonably convey how they spend their time?  This is an easy question if it’s a uniformed occupation, but it certainly doesn’t stop there.  A more bookish or socially inept character is often prone to mismatched clothing, while a person of a very high social status is often wearing clothing that is physically less practical than those of the working class.

How does your character move?  What are their default postures and body language?  A good outfit should accentuate the body movements that you deem most important.  If a character stoops and hunches a lot, their clothes can augment that behavior.  For example, Kim is frequently hunched over, so I tend to dress her with a hood that’s shaped to go with poor posture, as well as a repeating “arch” shape to suggest this basic form.

Communication

How much does the character wish to communicate with their clothing?  Not everyone wears their personality on their sleeve, nor is everyone especially fashion-conscious.  Nothing’s worse than having a cast where everyone is immaculately dressed and overdesigned.  A more outgoing character might be more aware of their appearance, while a more introverted one may be less concerned.  To add another layer, a character may dress a certain way to disguise something they don’t want to show to others, just as someone might act overconfidently to hide their insecurities.  You can tell your audience a lot about your character through what that character chooses to display to others.

Repetition

Core shapes and patterns should repeat on the outfit.  The entire design should exhibit some bilateral cohesion, which is to say if you were to cut the character in half horizontally or vertically, each part should look like it belongs to the other.  

As mentioned, Kim has a lot of solid colors and arch shapes which are broken up by fabric and metal seams, with very few sharp edges.  

Vonnie, on the other hand, is structured almost like a building, with vertical lines and triangles that take the shape of supporting beams on the surface of her outfit.  Her triangles and broad horizontal planes repeat throughout her outfit, including her glasses.

This extends to multiple costumes worn by the same character.  Even if a particular character changes clothes, the core shapes should still be evident.  Scott Pilgrim is a good example of this.  Most of the cast change clothes frequently, but in each scene it’s generally easy to recognize the characters by the “type” of clothing they choose.  The details change, but the essential shapes do not.

Color and Contrast

Different colors can imply different moods.  ”Winter” colors like cooler blues and purples can suggest an introspective or reserved personality, while warmer colors like yellow or red can imply a more energetic attitude.  If your character only ever interacts in one type of setting, you only have to worry about how those colors will fit in one environmental color palette.  If, however, your character needs to mesh well with more than one environment (as is usually the case with protagonists), you have to make sure your character’s colors will fit with multiple settings.

Also, don’t be fooled by superhero comics: it’s generally bad form to have two dominant colors in a single costume.  My personal rule of thumb is to have no more than one prime color in an outfit design, followed by a secondary and then supporting colors.  

In the case of Kim’s outfit in Dark Science, the primary color is black, with the secondary being off-white.  These are then supported by the muted blue and silver accents that appear in both her prosthetics and clothing.  Color and value contrast is very important, especially for a main character, which is why Kim’s basic palette can be reduced to black and white without losing any essential information.  

Vonnie’s outfit is more colorful, but less contrasted as a whole.  Green dominates and is blocked in by a secondary, warmer black.  Green is the complementary color of red, and so her clothes naturally bring attention to her hair and reddish skin tone, inherently highlighting more sexual elements than Kim (whose black outfit essentially matches her hair).  White is also present, but it’s only a supporting color here.

Simplicity

Above all else, keep it simple.  Comic characters are not pin-ups or other illustrations; you have to draw them over and over again, from various angles.  If you pile on too much detail, you’ll wear yourself out slogging through all the bits every time you have to draw them.  

If you follow all these rules, good costume design should create this basic pattern when presented to a reader:

  1. Read:  Silhouettes and essential shapes should be instantly recognizable
  2. Inform:  The costume should then tell the reader essential things about the character
  3. Compel:  The costume should then invite the reader to learn more about the character
  4. Move:  The costume should never impede the flow of action within the comic

If you stick to these basic guidelines, you’ll never fail.  Next up on character design: bodies and faces!

Reblogged from writeworld

(Source: indulgy.com)

On Writing: Things Learned from the Avengers

Reblogged from fuckyeahcharacterdevelopment

stardustmachine:

As a writer, I see everything I watch and read as both entertainment and education. I can learn how to be a better storyteller by experiencing good stories, and I can learn how to avoid being a bad storytelling by experiencing truly awful stories. Thankfully, the Avengers was a great story. Here are a few things I learned about storytelling from the always-brilliant Joss Whedon:

- Introduce the climactic “stage” in act one. While I kind of knew it’s a good idea to set up the ending in the beginning, it really impacted me in the Avengers with Stark Tower.

- A team or group of people can have an arc just like a single character can. It takes more skill to pull it off, and it’s rather limited, but it can be done well.

- Villains don’t always have to be in control or one step ahead or smarter and stronger than the protagonist(s) to be good villains. It’s fantastic storytelling when the villain is also the comic relief, the hero’s punching bag, and a captive while still posing as a real threat. Also, this will make the audience love him.

- It’s possible to write a story with multiple characters where every last one of them is well-liked. If you take the time to set up each of their roles in an interesting way and give them all motivation, backstory, good interactions, and witty dialogue, they will be impossible to dislike or forget—even if their role is small. Moral of the story: all side characters can rock. If you’re going to create them, take the time to do them justice.

Thank you, Joss Whedon. We should all strive to be master storytellers like you.

Substitute words for Penis

THIS IS USEFUL, RIGHT?
You should reblog this and add to it. 

  • cock
  • dick
  • arousal
  • manhood
  • length
  • rod
  • shaft
  • phallus 

Reblogged from tarecgosa-inactive

welovetemplates:

How to make templates! Some information on Tumblr photosets.

List of non-ableist words

Reblogged from ivangood

hellomorningsun:

I want to compile a list of words folks can use instead of ableist slang, I grabbed a few from this page to start this off, please add to the list as this circulates. And reblog!

  • flimsy
  • inadequate
  • insufficient
  • unconvincing
  • unsatisfactory
  • undesireable
  • inept
  • pathetic
  • deficient
  • hollow
  • meager
  • perfunctory
  • absurd
  • ridiculous
  • lousy
  • fucked up
  • rubbish
  • irrational

Reblogged from marrionettekind

(Source: theamericanwetdream)

Reblogged from jumpingjacktrash

chillithid:

The progression of the Knight. It’s hard not to admire the intricacy of this armor. It’s easy to see that these men were practically walking tanks on the battlefield.

tomesawayfromhome:

My kids are most impressed by the fact that Shakespeare invented the word “swagger.” Where would most of their music or slang be without that word?

Reblogged from tomesaway

tomesawayfromhome:

My kids are most impressed by the fact that Shakespeare invented the word “swagger.” Where would most of their music or slang be without that word?

(Source: a-political-outcast)

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